2019–2025 · PhD, University of Waterloo · Research

Interaction systems for constrained spaces

A thesis on what happens to technology designed for big, stable rooms when people use it in small, moving, improvised ones.

Interaction systems for constrained spaces

Outcome

Papers at CHI and Graphics Interface; the Proteus deck; 14 course sections taught along the way.

Path

  1. 2019 · Question

    After Amazon: why do products designed so carefully land so differently in people's actual lives?

  2. 2021 · Field

    The #vanlife community, living and working full time in vehicles with technology built for houses. CHI 2021.

  3. 2024 · Theory

    A phenomenological account of placemaking in small spaces. Graphics Interface 2024.

  4. 2025 · Artefact

    Proteus, a programmable deck of cards, as the constructive answer. Thesis defended 2025.

  • I went back to school after Amazon. The gap between how we designed products and how people actually lived with them had become the most interesting part of the job.
  • The thesis, “Towards Design of Interaction Systems for Constrained Spaces”, follows technology into places it was never designed for and asks 3 things: what did the design assume, what does the setting do to that assumption, and what would a system built for the setting look like?
  • Supervised by Mark Hancock. Funded by the Ontario Graduate Scholarship, QEII-GSST and the President’s Graduate Scholarship.

Papers from this work