2023– · Inventor; founder · Research → Company

Proteus → Scramble Deck

Physical playing cards with e-ink faces, so one deck can be any game. Started as a thesis artefact, now a company.

Outcome

3 provisional patents, a CHI PLAY demo paper and a full paper in revision for ACM ISS 2027, and a company with its own CEO.

Path

  1. 2023 · Question

    What can a familiar physical object do once it is programmable, without losing what made it familiar?

  2. 2024 · Artefact

    Proteus: 52 cards with e-ink faces and Bluetooth radios, orchestrated by an app. Built at Waterloo.

  3. 2024–26 · Papers

    CHI PLAY 2024 demo paper; full paper in revision for ACM ISS 2027, with Oliver Schneider and Mark Hancock.

  4. 2026 · IP

    Three provisional patents: broadcast sync, skill-biased dealing, AI rule mediation.

  5. 2026 · Company

    Scramble Deck incorporated; a CEO hired to run it while I hold the research and IP.

  • Card games are one of the oldest interfaces there is, and the hardware hasn’t changed in a few hundred years. Proteus asks what happens when it does.
  • Each card has a small e-ink display and a radio. An app decides what every card shows and when, so the same 52 objects can be a poker deck, a language-learning set, or a game that mirrors a live broadcast.
  • The research question is about familiarity: how much can you change about an object before people stop treating it as the thing they know?
  • The company exists for two reasons. The answer turned out to be commercially interesting, and the only way to study the deck at scale is to make a lot of them.

Papers from this work